Bejita hat geschrieben:Hoffentlech wenigstens mit pro Modus und native 4k, isch ja nid so aus wärs Grafisch e bombe
wieso immer UltraGrafx und 4k blablablabla HDR... typisch sony, das macht no lang keis guets game.
chunnts würkli nurno ufd Grafik drufah?
Ou dr dümmst weiss das the last guardian mindestens guet wird si, auso mues mä über das gar nid diskutiere, dr technisch Apspäkt hingäge isch bi däm Game es angers Thema
Problem isch ebe, dä Dümmst macht sich Sorge, dass das Game ebe nöd würkli guet wird:
The Last Guardian, I'm Concerned"
Phil Kollar plays the Last Guardian at TGS and says it "feels like a PS2 game". He also says the gameplay loops seems solid, so it's a mixed reaction.
Originally Posted by Phil Kollar
For as much as The Last Guardian nails the broad feeling it's going for in this demo, it whiffs on the details. Specifically: It feels awkward as hell when it comes to actually controlling the main character. The protagonist doesn't walk so much as he lurches in whichever direction you've pushed the analog stick. Much of the demo focuses on platforming, but his jumps have a stickiness to them, a sense of inaccuracy that could be played up as realistic weightiness in the right game but just feels frustrating here. http://www.polygon.com/2016/9/15/129...-demo-hands-on" onclick="window.open(this.href);return false;
Bejita hat geschrieben:Hoffentlech wenigstens mit pro Modus und native 4k, isch ja nid so aus wärs Grafisch e bombe
wieso immer UltraGrafx und 4k blablablabla HDR... typisch sony, das macht no lang keis guets game.
chunnts würkli nurno ufd Grafik drufah?
Ou dr dümmst weiss das the last guardian mindestens guet wird si, auso mues mä über das gar nid diskutiere, dr technisch Apspäkt hingäge isch bi däm Game es angers Thema
Problem isch ebe, dä Dümmst macht sich Sorge, dass das Game ebe nöd würkli guet wird:
The Last Guardian, I'm Concerned"
Phil Kollar plays the Last Guardian at TGS and says it "feels like a PS2 game". He also says the gameplay loops seems solid, so it's a mixed reaction.
Originally Posted by Phil Kollar
For as much as The Last Guardian nails the broad feeling it's going for in this demo, it whiffs on the details. Specifically: It feels awkward as hell when it comes to actually controlling the main character. The protagonist doesn't walk so much as he lurches in whichever direction you've pushed the analog stick. Much of the demo focuses on platforming, but his jumps have a stickiness to them, a sense of inaccuracy that could be played up as realistic weightiness in the right game but just feels frustrating here. http://www.polygon.com/2016/9/15/129...-demo-hands-on" onclick="window.open(this.href);return false;
Call me Trico multiple times if old.
I ha das ou gläse, und es git ou es Video derzue, isch klar isch mä bsorgt wemä so e huere noob isch wie dä, isch ja schrecklech wie dä spielt. Denoch gseht stürig doch sehr hakelig us, aber sorry i ico isch das ou so gsi, genau wie i shadow of the colossus ou. I mache mir da nid so sorge, und wenns würklech e fail söt wärde wärs huere schad, aber sony söt bi dä japanische Entwickler eh mau chli Chöpf la roue, ou bi Polyphony Digital söt mä mau dr Yamauchi Idiot absage. GT Sports gseht himuleid us