OUYA
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- h4xX0r
- The(G)Forum Moderator
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Re: OUYA
schgeil, wie BMW Armaturebrett.
80% der Lebenskunst besteht darin, mit denjenigen, die uns beschwerlich und unangenehm vorkommen, angemessen umzugehen.
- PlanetHarrieR
- Schaden
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Re: OUYA
Hat das auch Holz-Imitat aus Plastik?
you put hat on frog and you become frog everyone loves it
Re: OUYA
Code: Alles auswählen
54 hours to go...
Update #10 - For backers only · Aug. 06, 2012 · 124 comments
Backers,
With 54 hours left in our Kickstarter campaign, this is a note to you and you only. It’s you--more than 50,000 of you around the world--that will get the credit for bringing OUYA to life.
You guys embraced OUYA early and believed it was possible. You didn’t sit on the sidelines. It’s something I will never forget.
Our goal now is to end strong. I realize that we reached our target (and then some!) -- but we also know that to truly enact change it would sure help to max out our Kickstarter.
Each reward of $99, or developer reward in a higher tier, represents an order for a console/controller. All funds beyond that will go toward making OUYA better.
Whether it comes through new backers eager to get in before the deadline, or from folks like you who decide to ante up and increase your pledge, that money will go toward game developers and game players. (It all goes into OUYA, and not a dime of this money will go to profits or salaries.)
For developers, we will continue to build out features that you will love.
For game fans, we will continue to add new games. In some cases, we may even help fund unique games for OUYA -- an effort that would actually benefit both gamers and game makers.
Guided by our goal of using additional money to make OUYA better, we chose not to offer “stretch goals” through Kickstarter. Many of you requested them, but we wanted to be true to ourselves and to the project. We felt stretch goals were too gimmicky. We didn’t want to say, “Hey if you give us X more, or if we hit X many more backers, we’ll throw in X for you.”
We want to make the best game experience possible, and the extra funds will go to that. We will continue to deliver for you and make you proud to be an OUYA founder.
We hope that in our last few days, you continue to cheer us on, share our story, and encourage your friends to support us as well. As we sprint toward the finish, every step reminds us of how far we’ve come. Together.
Yours (and I really mean that!),
Julie
- NERV
- Comb@t Meido
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Re: OUYA
Jetzt no en GTX 690er ine und meh chönt das Ding würkli bruche. :typej:
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- Herr Rossi
- Hardcore Gamer
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Re: OUYA
versteht das prinzip nicht
- NERV
- Comb@t Meido
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Re: OUYA
Emulatore, Multimedia Center und Indygames! Churz: Scheisse.Herr Rossi hat geschrieben:versteht das prinzip nicht

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- NERV
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Re: OUYA
Gugus. Es guets Wort. 
Was ich an OUJAH! und Co. au nöd mag: Es macht üsi schöni Fideospielläde wie z. B. Alcom kappOt.

Was ich an OUJAH! und Co. au nöd mag: Es macht üsi schöni Fideospielläde wie z. B. Alcom kappOt.

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- Avenger
- Exil-Bärner
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Das isch es Problem, in der Tat. Wie bereite sich Alcom & Co. wohl vor uf de Tag X?NERV hat geschrieben:Es macht üsi schöni Fideospielläde wie z. B. Alcom kappOt.
Daran denke ich als an die tätigste Epoche meines Lebens.
Re: OUYA
15 hours to go...
Update #12 · Aug. 08, 2012 · 269 comments
We’ve made it! We’re counting down our final hours on Kickstarter, and at 10 p.m. PT tonight, we’ll be celebrating. But until then, it’s business as usual. We’ve got jobs to do, people! And the first order of business is updating you on some new developments.
---
GAME NEWS
Lots of you have asked for more details on the games that OUYA will support at launch. After all, we are a game console, it makes sense that we’d be talking games!
We’ve purposely been pretty tight lipped about our launch slate, but throughout our Kickstarter run, we’ve been having some exciting conversations behind the scenes. We’d love to fill you in on everything, but it’s just not possible. (And we’d have some legal teams coming after us!) That said, we’ve got great news from NAMCO BANDAI to share:
"NAMCO BANDAI Games and OUYA are currently in active discussions to bring some of the world's biggest gaming properties to the exciting new open gaming platform. NAMCO BANDAI brings with it a rich history of iconic gaming franchises, from classics like PAC-MAN and GALAGA, to seminal franchises like TEKKEN and Ridge Racer, and we're excited to explore how we can work with OUYA to bring some great titles to the forthcoming console."
-- Carlson Choi, Vice President of Marketing, NAMCO BANDAI Games America, Inc.
I know what I want from Namco Bandai on OUYA but we want to hear from you. Head to the Namco/OUYA Facebook page, and cast your vote for any games you’d like to see.
---
FOUR CONTROLLER SUPPORT
In response to a lot of the feedback we’ve received: OUYA will officially support up to four controllers. After all, what’s the point of playing in the living room if the other folks on the couch can’t join in?
IMPORTANT: If you want your four controllers to arrive in March when your console ships--and this is particularly important for those of you ordering the limited edition--please make sure to update your pledge today so that everything arrives at the same time. (For example: Those who pledged $99 for a console with one controller, can add on another $90 to receive an additional three controllers in March, rounding out the set of four. And--because we know you’ll ask--if you’ve got your heart set on the limited edition version, we’ll make sure that the controllers are matched.)
---
PLEX
In addition to this gaming news, we at OUYA want to acknowledge that there are two sides to every coin. You’re either a morning person or a night person. (But not both.) Celtics fan or Lakers fan. (Maybe neither.) Horde or Alliance. Superman or Batman. Sith or Jedi. (You see where this is going.)
So, while tons of you were super psyched yesterday to hear that we’d support XBMC, many Plex loyalists clamored for Plex support on OUYA. We think they’ll be happy to hear that OUYA will support Plex. Why not try to please everyone?
--
WRAP UP
Lastly, we have some final statements as we close the curtains on our last Kickstarter update.
We’re in the final stretch. Yesterday was a big day. In fact, we sold out of the $225 reward level entirely. There will be 2,500 people (Only. Ever.) with their own names carved into these puppies. Pretty cool. The personalized name etching might as well read: Big Spender. Because that’s what we’ll be thinking when we see it in your living room!
It’s worth noting that we’ve also sold out of the Developers Special reward ($699). That means 600 developers can look forward to receiving a first-run OUYA (already rooted) in December. With that comes EARLY SDK ACCESS, an extra controller, and we'll help you get started. On top of that, gamers will know you because your games will be marked with a FOUNDER EMBLEM and we’ll be helping you on the promotional side for a year.
When Kickstarter ends tonight at 10 p.m. PT, the OUYA team will be celebrating together. It’s been a lot of work, and a wild 29-day ride, but we are so grateful for the support. Our first toast will be dedicated to you, the backers who made OUYA possible.
After that, it’s back to work. We’ve got aggressive goals and we’re going to deliver. We’ll continue to push for the best content and coolest features we can bring to our little magic box. We’ll keep you apprised of the controller as it takes shape. We’ll continue to interact with you via Facebook, reddit, Twitter, Google+ and of course, our soon-to-come homepage at http://www.ouya.tv" onclick="window.open(this.href);return false;. And we’ll continue to listen to your requests, and answer your questions.
We cannot emphasize enough how much your actions and attitudes have influenced us. You’ve taken our dreams and made them your own, and together we will make them real.
With that, I tip my hat to you, our backers/founders/friends.
Thank you.
--Julie
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für was will mer emulatore, wenns vode originale no x millione git? für indy games gits ja ps3 und xbox. Was will ich es game use bringe für e konsole, wo nur paar hundert tusig mal verchauft worde isch. denn lieber uf em händy use bringe.
- Herr Rossi
- Hardcore Gamer
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Nid all wend 10 Konsole dehei ha, drum gits Emulatore.
Re: OUYA
de casual gamer gaht au ned uf kickstarter und bstellt sich d ouya. so what? i freu mi druff (wenn sie überhaupt usechund löl).
Wenn du demit nüt afange chasch au guet.
Wenn du demit nüt afange chasch au guet.
Re: OUYA
Project Update #13: The train keeps on rolling
Posted by OUYA
Hi OUYAs,
Our campaign ended a month ago, and we’ve been heads-down cranking on OUYA.
I’m writing to give you the full update. In fact, I will continue to send updates every few weeks until we launch. First up: you guessed it...
GAMES
We’re happy to say that our inbox is packed full of emails from talented developers looking to bring their games to life on OUYA. This is great news since pre-orders continue to roll into OUYA.tv. Great games, big audience, a perfect marriage.
Some of you have full-fledged games completed, others are in the process, and some of you are just starting to dream. We’re going through each and every one of your emails, playing your games, watching your videos, and reading your stories. We're working on our developer support plans and will share more details in the coming months.
Remember, developers, we’re on track to deliver our SDK to you this December. That gives you about 90 days to get your work ready to test out on OUYA before launch. Get crackin!
If you haven’t shared your game with us yet, remember to reach out to devs@ouya.tv.
NI HAO
Muffi and I just got back from Taiwan and Hong Kong. We met with manufacturers and suppliers -- all eager to bring OUYA to the world. We’ve decided on our design-manufacturing team, and we couldn’t be happier. We’re now finalizing our circuit-board layout, overall design, and what’s referred to as the “CMF” - colors, materials and finish.
Here are just some of the small, but important, questions we’re answering:
• “Where will the circuit board rest within the console itself?”
• “What’s the thermal impact within our little box?” (How do we keep it from getting too hot.)
• “Where do we position the WiFi antenna for best performance?”
• “Just how will the box open from the top, and what’s the first reaction we want our backers to have when they open it?”
Finally, we are beginning to test each controller button, grip, and stick with not only our manufacturing partners but some of our developer friends (thank you Adam and Zach!). Again, YOUR input into this process has been highly appreciated:
• You inspired the O-U-Y-A button scheme
• You helped us nail down a precision D-Pad
• You cemented the importance of four triggers
USER INTERFACE
With input from Yves and fuseproject, and our skilled team of developers, we’re making game discovery—as well as the overall OUYA experience—something simple, new and beautiful. We should have more to show you soon...sorry for the tease but we want it to be great.
TEAM
As you can probably guess, we’ve been beefing up our software development team. They’re working hard to build our Developer SDK, APIs, and on-console UI. By the way, if you rock Ruby on Rails or know Android like the back of your hand, don’t just sit there! Email us at jobs@ouya.tv and help us build OUYA.
TIMING
We’re set to meet our Kickstarter demand and then some -- which is phenomenal, because orders keep pouring in through our OUYA.tv pre-order page.
NEXT UP
1. We’re manufacturing our first factory-made prototype to test our design assumptions.
2. Kickstarters, expect a survey toward the end of this month. Among other things, we can’t wait to see what usernames you choose. You’ll have up to 16 characters to play with. Names are first-come-first served by backer number. Remember, there are over 63,000 backers who will reserve a username, so “Turbopianocat” will likely be easier to snag than, say, “Bob.”
STAY IN TOUCH
As always, we want to know what you’re thinking. We continue to monitor the comment thread on Kickstarter, interact with you on Reddit, Facebook and Twitter, and of course, we’re reading each and every one of your emails.
Please don’t hesitate to reach out to us at any of the emails below.
Thanks!
Julie & the entire OUYA team
Developer Questions – devs@ouya.tv
General Information – info@ouya.tv
Partnerships/Support– support@ouya.tv
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KICKSTARTER
- PlanetHarrieR
- Schaden
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Re: OUYA
Ist zwar kein Breaking News, aber da ich grad ein bisschen Technik vergleichen habe bei der Suche nach nem Smartphone:
Wenn die Ouya erscheint, ist sie schon lahmer als aktuelle Spiele-Natels. Klingt noch schwächer als ich dachte.
Wobei der Preis natürlich sehr fair ist dann für nen Hunderter.
Wenn die Ouya erscheint, ist sie schon lahmer als aktuelle Spiele-Natels. Klingt noch schwächer als ich dachte.

you put hat on frog and you become frog everyone loves it
Re: OUYA
Project Update #15: Dev Consoles are shipping on time!
Posted by OUYA
Hey OUYAs,
Feast your eyes on this...
Our office OUYA – the latest prototype we’ve been putting through the paces every day (and most nights) as we jam toward shipping you our product.
Take a moment to reflect, and then keep reading. We have a lot to fill you in on.
HARDWARE
To the hundreds of developers who backed us through Kickstarter to get their hands on our advance dev consoles: Mark your calendars! On December 28, they leave the factory and should arrive within a couple of days (we’ve heard that Turkey and Russia might take a bit longer). Yes, we are shipping these to you on time, as promised.
The dev consoles are an early version of the OUYA console and controller designed for developers to test their games on OUYA. Our Kickstarter developers are the first to get a crack at ‘em! We’re psyched to have you on board, and we can’t wait to see what pours from your brain!
Of course, when the final consoles ship, EVERY OUYA will be a dev console. We told you that already. What we didn’t tell you was that the advance dev consoles you ordered are pretty special – you’ll know what I mean when you open yours. They’re rare drops.
The dev consoles aren’t cheap for us to make. And we heard from many of you during the Kickstarter campaign that you simply couldn’t afford one. We wish we could just give them away, and we decided for a few of you – we’d do just that! But you have to work for ‘em...check out our Dev Console Giveaway for more details.
SOFTWARE
Our eyes have been glued to our computer screens building out the OUYA Development Kit (ODK) – tools that do everything from making sure the controller can talk to the game to ensuring that game developers will have the proper tools to get paid.
This early version of the ODK is being tested now. When the dev consoles ship to gamemakers, all developers—even those who may not have their hands on a dev console—will be able to access a web portal where they can download the ODK, get help on our forums, and eventually upload games to OUYA.
While jamming on the ODK, we’ve also had a team focused on the user interface. This involves optimizing Android Jelly Bean to play games on a big screen and spending time understanding the best ways gamers can search for and discover new games. It’s still in development, but it looks great, and the advance dev consoles include a sneak peek...
MEET JULESKANE
That’s me – or how you’ll know me on OUYA anyway!
“That’s great for Julie, but what about my username?”
You’ll have your answer soon enough! By December 25, we’ll email each of you a link to activate your account. For those of you who responded to our survey about preferred usernames, you’ll be able to confirm your choice. For the handful of popular names that had conflicts, we broke the tie(s) by honoring whomever backed OUYA first on Kickstarter. And, if any of you didn’t respond—or didn’t get your preferred username—you can choose a name when December 25 rolls around. Happy Holidays!
As we get closer to launch, we’ll be in touch about things like double-checking your shipping address in case you’ve been on the move. But for now, at least one of you can rest easy knowing that you are the only “TurboPianoCat” on OUYA – beating out at least a dozen wannabe TPCs!
Until then!
JulesKane
P.S. Many of you have continued to support us by nominating OUYA for Crunchies Awards in the categories of “Best New Startup” and “Best Hardware Startup” – thank you! If any of the rest of you would like to join in on the action, you can nominate OUYA right now!
- Tatsujin
- PC Engine Lover!
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Re: OUYA
OUNEI


PCE Games countdown: 695/738 (44 to go or 95% clear)
PCE Shmups countdown: 111/111 (all clear!!)
PCエンジン - シューティングゲーム読み秒:111/111枚 (クリア!!)
Intuitive improvisation is the secret of genius.
- damian
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isch immer nonig dusse, oder? wird wohl au nie passiere, oder?
Spiel min rhythmus shooter da: https://soundstorm.uhx.ch
Siite vo mim Retromuseum: https://museum.uhx.ch
Siite vo mim Retromuseum: https://museum.uhx.ch
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