O_O hat geschrieben:das sind 8 spiler meh als im battlefield uf de xbox.
äbe.
plus: dedicated server für jedi version. also au für xbox und ps gamer. megen!
"It's something we're obviously really concerned about. One thing you get from dedicated servers is that it makes cheating much more difficult - specifically the type of lag cheats that exist. When you've got a player-hosted server, players can find out if it's them and can exploit it or use a lag pedal. There are all sorts of different cheats. But we've got dedicated servers, it's really not possible to do a lot of those cheats. That's one advantage.
"But then the gameplay side makes it difficult too. We've hammered on our mechanics to make sure there really aren't any exploits like that. What that comes down to is large-scale testing. We've played the game everyday. Internally we've got a 32-player game going constantly, plus we've got QA doing a tonne of work. They're sending us reports saying: "When we combo this ability with this Battle Commander buff, in this situation, this guy's drone is just unstoppable. You gotta do something about it!
"We go in there and just those values to fix that. We've definitely handled a lot of those exploits so far, and hopefully there won't be any left by the time we ship."
plus:
"Interestingly in Homefront, camping is actually pretty difficult to do, because we have so many different tools to kill you," multiplayer level designer Erin Daly told CVG.
"What we've found is that if there's a sniper who's doing pretty well, players will get annoyed by him and want to take him out. So they'll be able to spend their own Battle Points on, say, a recon drone and mark him or an assault drone to fly over there and try and kill him with. They can even buy an airstrike and specifically target him, because you can guide a missile down right into his position.
"So internally we've found it's actually pretty challenging to just camp and stay camping for a long time. In addition, with the Battle Commander system, you're marked within a region on a map. So even if players don't know your exact location, they're going to be heading towards that region. If you have enough players coming in, eventually they're going to find you. Camping isn't really going to be a successful strategy."
sind viel gründ das spiel interessant zfinde...