Re: Sega Saturn
Verfasst: 22 Jul 2013 15:15
Neui info bezüglich saturn 64 bit erwiterig und vf3...do min bitrag us nem andere forum:
In the book "the rise and fall of sega", Sam Pettus writes as follows:
Yu Suzuki and his staff at AM2 had finished a considerably scaled-down Saturn port of VF3 by 3 July 1998(probably using the mythical Shenmue Softwarelibrary SDK 2.0), but by the time Sega of Japan was dead set against releasing it, because of the Dreamcast port.....the game was officially cancelled on 17. September 1998. Nextgen reported that the 64 Bit Modul Expansion Codename Eclipse was already cancelled on the 23 of June 1997.
So if this is true VF3 probably would have looked like an improved Version of VF2(notably more polygons for the fighters and better background implementation). That means high res polygon fighters (as in VF2 or Last Bronx, not as ugly as the low res Fighting Vipers and Megamix efforts). Much better implemented highres backgrounds a la Last bronx(playfield and 2D sprites for objects). But certainly plain battlegrounds(rotating playfield).
The only evidence left of that work is Jill with her Aoi moves in Fighters Megamix and the beautiful but plain VF3 desert stage that belonged to wolf....
Looking on this new information.....Shenmue was also running without a cart, but was developed with the much improved SDK 2.0 that allowed a better exploitation of parallel processing nature of the saturn hardware(2x SH2 and 2x VDP). Hopefully we will see some sort of pictures of saturn VF3.....if it really existed. ;-P
Certainly there was still room left for graphical improvement after Vf2, but strange enough...the later fighting games looked worse, maybe with the exception of last bronx.
By the way any comparison of saturn VF3 with saturn shenmue are some sort of stupid. Because VF3 had to be a 60 frames game. The backgrounds(2D play field NR.1) and ring(2d play field Nr.2) could have worked without a single polygon (introducing again the VF2 ring out nature in all stages). Shenmue could have worked with 20-30 frames and had to use polygons in the whole environment! No idea which game would have looked better, it's like comparing the panzerdragoon saga in town engine with VF2 engine, ....."doesn't make much sense to me......"