de kili isch mini messlatte, mal luege was de am friitig abig seid.
de päde und ich sind eusch geschter jedefalls einig gsi. es isch super und wird eus no mängi stund mp-action büte!
The(G)net • Das unabhängige Schweizer Spiele Magazin • seit 1999
TypeJ hat geschrieben:es spielt sich ok...leider hets nid de speed wie es cod
ehm.. han ja nonig. söll aber au eher wie bf sie oder..?
es isch quasi en BF kopie.
stürig isch spot-on.
32 spieler uf konsole
lauft erstuunlich guet.
es gitt au 16er und 24er maps. dette gahts au meh ab, evtl. sött de michi die mal spiele.
2 mal bini usegheit afe
und 1x hett glägt wie sau, alli händ roti linie gha.
isch aber vermueltich nur es afangsproblem.
battle points system rockt wie ich finde.
de singleplayer isch au super.
ich weiss, dass es dir gfallt!
bin gspannt. wirde de MP am weekend sicher usgibig teste.
olol, nach 1,5h SP muesi sege, cooli idee, geils szenario
animatione und grafik vo vor 5 jahr
soundkulisse weme BF Bad Company gspielt het isch en schlechte witz!
aso kampagne isch fräch! viel cooli momänt, woni mi no lang wird dra erinnere. vor allem au sletschte level. ganz geil.
aber sie isch ENORM churz. neue rekord. grad wenns so richtig geil wird isch fertig. knapp öppis über 4 stund hani gah. himmeltruurig. schande!
The(G)net • Das unabhängige Schweizer Spiele Magazin • seit 1999
aso wenni nur kampagne müesst bewerte... 6/10
knapp überem durchschnitt, wäg em coole setting und de inszenierig wo würkl glunge isch.
de multiplayer riists use, findi würkli guet!
The(G)net • Das unabhängige Schweizer Spiele Magazin • seit 1999
TypeJ hat geschrieben:de map het ned mal squadfeature, oder han ich das nid gfunde?
muesch vor em match en party mache!
nach eusem match geschter isch mis game abgstürzt :typej:
im momänt isch dserver situation en katastrofe. aber schiins wirds morn besser. sie tüend meh server ane...
bi geschter nüm ines onlinegame inecho. "beacon could not be placed" und "homefront server not found"...
The(G)net • Das unabhängige Schweizer Spiele Magazin • seit 1999
We’re currently experiencing massive demand for dedicated Homefront servers during peak playing hours (between 19.00 – 24.00 EST).
Those players who secure a slot on a local server should be enjoying a smooth, lag-free experience with no wait times between matches. However, once local servers reach capacity, players are assigned to more remote servers - and eventually, if all servers worldwide reach capacity, any remaining players trying to join a game could be faced with a lengthy queue.
What are we doing to address this problem? We are configuring more servers right now for all formats, across the globe, in order to meet demand. We have already doubled our capacity in the past 24 hours, and we are continuing to bring even more servers online over the next few days.
We expect that most players will be able to join a dedicated server today, but if you still experience connection issues, there is another option.
Our ‘Skirmish’ playlists are capped at a lower player count (16 max) which means they do not require a dedicated server. Our peer-to-peer networking code runs great, and the performance will be similar to what you’d expect from any FPS with a solid peer-to-peer infrastructure, like the Halo series. You will certainly be able to get a queue-free taste of the full Homefront experience, until our dedicated server capacity is high enough to support demand.
So, why did we not foresee this problem you ask? Actually, we thought we had... Homefront’s huge pre-order tally had given a good idea of how many copies would be sold in the first 24 hours, first week, and first month. We then estimated our required server capacity as a percentage of total sales, based on information we have from both THQ and competitor titles. We increased our estimate further to be ‘safe’ – specifically to avoid issues like this!
So what’s happened? It turns out our estimate was still too low. Homefront has sold faster than we expected (which we are thrilled about) and more users are spending more time trying to access multiplayer (which we are also thrilled about). The thing we are not thrilled about is the fact that some gamers are currently having to wait for a match, for which we can only apologise.
Rest assured, we are doing everything in our power to cope with the extraordinary demand for servers, and thank you for your continued patience and support.
The(G)net • Das unabhängige Schweizer Spiele Magazin • seit 1999