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Neus Perfect Dark für Xbox
Verfasst: 11 Dez 2020 14:55
von Master(G)
Crazy Shizzle... vom The Initiative Studio bi Microsoft, das sind alles voll Checker wos bi andere Studios zämekauft händ
Videos:
https://www.thegnet.org/post/microsoft- ... -fuer-xbox" onclick="window.open(this.href);return false;
Re: Neus Perfect Dark für Xbox
Verfasst: 11 Dez 2020 16:56
von zwirrlibatz
Re: Neus Perfect Dark für Xbox
Verfasst: 11 Dez 2020 16:59
von agestuffer
Master(G) hat geschrieben:Crazy Shizzle... vom The Initiative Studio bi Microsoft, das sind alles voll Checker wos bi andere Studios zämekauft händ
Das muess gar nix heiss. RARE sind au alle mal cheggörs gsii. Jetzt sind ja nix meh
agestuffer
Re: Neus Perfect Dark für Xbox
Verfasst: 12 Dez 2020 09:47
von mr.raw
PD Zero hett mi so schockiert...ich kha mi uff die neuufflag gar nid freue...
Re: Neus Perfect Dark für Xbox
Verfasst: 12 Dez 2020 10:10
von LuiStyle
^ ^ Dito!
Jede seit das die beste lüüt händ! Bla bla bla....!
Re: Neus Perfect Dark für Xbox
Verfasst: 12 Dez 2020 12:47
von damian
alles wo microsoft chauft wird nachher scheisse. bungie, rare und jetzt denn bald bethesda

Re: Neus Perfect Dark für Xbox
Verfasst: 13 Dez 2020 10:34
von Master(G)
die lüüt schaffed am perfect dark:
- Darrell Gallagher, studio head (Activision, Square Enix)
- Annie Lohr, recruiter (Respawn, Treyarch)
- Daniel Neuburger, game director (Tomb Raider-Serie)
- Drew Murray, lead designer (Sunset Overdrive)
- Christian Cantamessa, cinematics director (Red Dead Redemption)
- Brian Westergaard, director of production (God of War-, Tomb Raider-Serie)
- Blake Fischer, director of narrative (Xbox)
- Christine Thompson, narrative lead (Destiny 2)
- Maxwell Morrison, QA lead
- Chris O'Neill, lead level designer (God of War & Metal Gear Online)
- Robert Ryan, senior systems designer (Motive + Naughty Dog)
- Justin Perez, senior systems designer (Jedi: Fallen Order)
- Kurt Loudy, senior systems designer (Id Software)
- Ian Miller, senior designer (God of War)
- Kai Zheng, principal level designer (God of War)
- Ray Yeomans, senior designer (God of War- & Tomb Raider-Serie)
- Jolyon Myers, principal world builder (Infinity Ward)
- Nigel Loster, gameplay designer (The Coalition)
- Daniel Steamer, lead technical designer (Crystal Dynamics)
- Cristian Guzman, associate technical designer
- Joey Tan, associate technical designer (Insomniac)
- Tom Sherpherd, technical director (GTA V, Red Dead Redemption 2)
- William Archbell, technical director (Riot Games, 343)
- Christopher Ng, technical designer (Survios)
- Cristian Guzman, associate technical director
- Ben Diamond, lead systems engineer (Respawn, God of War III)
- Cesar Castro, senior software engineer (EA Sports UFC, FIFA)
- Hawar Doghramachi, senior graphics engineer (Naughty Dog)
- Robert Marr, lead gameplay engineer (Cryptic Studios)
- Anthony Silva, senior engineer
- Yuka Murata, software engineer
- Stephen Clayburn, principal lead online services engineer
- Johal Gow, senior producer (Treyarch)
- Victoria Miller, producer (PlayStation)
- Irma Ward, associate producer
- Jonathan Chavez, associate producer (Treyarch)
- Ryan Duffin, gameplay animation director (BioWare, DICE)
- Lee Davis, lead gameplay animator (Naughty Dog)
- Jason Priest, lead artist (Insomniac)
- Eric Persson, associate art director
- Ryan Trowbridge, tech art director (Bend Studio)
- Matt Corcoran, principal character artist (Jurassic World Film)
- Sze Jones, principal character artist (Tomb Raider, Uncharted 4)
- Tyler Thornock, principal technical animator (Naughty Dog)
- Giovanni Martinez, senior environment artist (Insomniac)
- Justin Walters, senior environment artist (Avalanche)
- Pasquale Scionti, senior environment/lighting artist
- Allyson Smyth, environment artist (DICE)
- Sarah Swenson, environment artist (Naughty Dog)
- Jaime Molina, environment artist (Infinity Ward)
- Patrick Ward, 3D environment artist (Nexon)
- Fabian Elmers, senior tech artist
- Richard Burns, UI/UX lead (Forza Horizon-Serie)
- Branford Williams, principal production designer (Daybreak)
- Oliver Guiney, concept artist (Black Ops 4)
- Isaac Yeram Kim, concept artist (Naughty Dog)
- Victor Chavez, senior animator (Amazon Game Studios)
- Arlington Cruz, animator
- Sylvia Chambers, animator (Naughty Dog)
- Lindsey McQueeney, HR manager (Google, Crystal Dynamics)
Re: Neus Perfect Dark für Xbox
Verfasst: 13 Dez 2020 10:45
von agestuffer
Kännä keinä vo den persönlich. Weiss also nid öbs Serlös schaffed
agestuffer
Re: Neus Perfect Dark für Xbox
Verfasst: 13 Dez 2020 11:28
von Master(G)
ich känn all, chömed regelmässig i min gamechäller en rundi Samurai Shodown 4 go zocke!
Re: Neus Perfect Dark für Xbox
Verfasst: 13 Dez 2020 11:38
von agestuffer
Master(G) hat geschrieben:ich känn all, chömed regelmässig i min gamechäller en rundi Samurai Shodown 4 go zocke!
WEnn das Game wieder en Schuss in ofä wird, isch Perfect Dark gstorbä für immer
agestuffer
Re: Neus Perfect Dark für Xbox
Verfasst: 13 Dez 2020 11:39
von Master(G)
das isch allerdings wahr!

Re: Neus Perfect Dark für Xbox
Verfasst: 13 Dez 2020 12:40
von Reinforced
Perfekt Dork!
Re: Neus Perfect Dark für Xbox
Verfasst: 13 Dez 2020 13:58
von LuiStyle
Master(G) hat geschrieben:die lüüt schaffed am perfect dark:
- Darrell Gallagher, studio head (Activision, Square Enix)
- Annie Lohr, recruiter (Respawn, Treyarch)
- Daniel Neuburger, game director (Tomb Raider-Serie)
- Drew Murray, lead designer (Sunset Overdrive)
- Christian Cantamessa, cinematics director (Red Dead Redemption)
- Brian Westergaard, director of production (God of War-, Tomb Raider-Serie)
- Blake Fischer, director of narrative (Xbox)
- Christine Thompson, narrative lead (Destiny 2)
- Maxwell Morrison, QA lead
- Chris O'Neill, lead level designer (God of War & Metal Gear Online)
- Robert Ryan, senior systems designer (Motive + Naughty Dog)
- Justin Perez, senior systems designer (Jedi: Fallen Order)
- Kurt Loudy, senior systems designer (Id Software)
- Ian Miller, senior designer (God of War)
- Kai Zheng, principal level designer (God of War)
- Ray Yeomans, senior designer (God of War- & Tomb Raider-Serie)
- Jolyon Myers, principal world builder (Infinity Ward)
- Nigel Loster, gameplay designer (The Coalition)
- Daniel Steamer, lead technical designer (Crystal Dynamics)
- Cristian Guzman, associate technical designer
- Joey Tan, associate technical designer (Insomniac)
- Tom Sherpherd, technical director (GTA V, Red Dead Redemption 2)
- William Archbell, technical director (Riot Games, 343)
- Christopher Ng, technical designer (Survios)
- Cristian Guzman, associate technical director
- Ben Diamond, lead systems engineer (Respawn, God of War III)
- Cesar Castro, senior software engineer (EA Sports UFC, FIFA)
- Hawar Doghramachi, senior graphics engineer (Naughty Dog)
- Robert Marr, lead gameplay engineer (Cryptic Studios)
- Anthony Silva, senior engineer
- Yuka Murata, software engineer
- Stephen Clayburn, principal lead online services engineer
- Johal Gow, senior producer (Treyarch)
- Victoria Miller, producer (PlayStation)
- Irma Ward, associate producer
- Jonathan Chavez, associate producer (Treyarch)
- Ryan Duffin, gameplay animation director (BioWare, DICE)
- Lee Davis, lead gameplay animator (Naughty Dog)
- Jason Priest, lead artist (Insomniac)
- Eric Persson, associate art director
- Ryan Trowbridge, tech art director (Bend Studio)
- Matt Corcoran, principal character artist (Jurassic World Film)
- Sze Jones, principal character artist (Tomb Raider, Uncharted 4)
- Tyler Thornock, principal technical animator (Naughty Dog)
- Giovanni Martinez, senior environment artist (Insomniac)
- Justin Walters, senior environment artist (Avalanche)
- Pasquale Scionti, senior environment/lighting artist
- Allyson Smyth, environment artist (DICE)
- Sarah Swenson, environment artist (Naughty Dog)
- Jaime Molina, environment artist (Infinity Ward)
- Patrick Ward, 3D environment artist (Nexon)
- Fabian Elmers, senior tech artist
- Richard Burns, UI/UX lead (Forza Horizon-Serie)
- Branford Williams, principal production designer (Daybreak)
- Oliver Guiney, concept artist (Black Ops 4)
- Isaac Yeram Kim, concept artist (Naughty Dog)
- Victor Chavez, senior animator (Amazon Game Studios)
- Arlington Cruz, animator
- Sylvia Chambers, animator (Naughty Dog)
- Lindsey McQueeney, HR manager (Google, Crystal Dynamics)
Wär interessiert das!?!
Liefere müends egal mit welle Lüt

Re: Neus Perfect Dark für Xbox
Verfasst: 13 Dez 2020 23:48
von Goran
agestuffer hat geschrieben:Master(G) hat geschrieben:ich känn all, chömed regelmässig i min gamechäller en rundi Samurai Shodown 4 go zocke!
WEnn das Game wieder en Schuss in ofä wird, isch Perfect Dark gstorbä für immer
agestuffer
Mier hät s‘Perfect Dark als Launchgame vo de Xbox 360 Freud gmacht mit HD-Ready Grafik am Afang
Mit 720p oder 1080i Grafik.