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Moderatoren: Master(G), zeromeier
Ja. :typej:sidusson hat geschrieben:fingtme das würklech lustig?
Trunks hat geschrieben:Das wird so was vo kauft. :heble:
Ah ja apropooo uslutsche. Es neus Battlefront wäri uhuerä geil. Chunt da nix?
Du muesch den tschänzg im regen stehen lassen, isch voll de gütt, denn gsehsch dratte wunderbar!
ey destroyer, ha korrigiert.lakritz hat geschrieben: shit, de ric rebel! damals hett er au na "online" videospieli gspielt!
Kinect Star Wars review: Forget the dancing videos - this is Kinect's best game since launch
3rd Apr 2012 | 10:00
Controller, you are
They've finally done it - a Star Wars game that makes you feel like a midi-chlorian-filled Jedi badass. The sparky thwoom of lightsabre combat is just enough to redeem sometimes spotty Kinect tracking, a short story, and only four minigames of filler fun.
Firstly though, a note to 30-something's: Star Wars is no longer yours. Like with WWE and CBBC (better in your day, of course), it's a hard truth to swallow. 30-something with kids, however? This will blow their minds. In the story you'll pick a padawan, any padawan, and travel with your tween troop of Jedi's-in-training through a brilliantly schizophrenic story that catapults you from scenario to action-packed scenario lodged between the earlier episodes.
With flat dialogue, chronically unfunny droids and no-names filling in for main characters it hardly escapes the taint of a franchise that's had a bad stink since The Phantom Menance, but if you've finally stopped bitching about Jar Jar or of the age with whom that name doesn't ring a 'faintly racist stereotype' bell, you'll have as much fun as an Ewok at a forrest booze-up. It looks fantastic, with a soft-edged not-quite-The-Clone-Wars art style that's hyper bold and colourful, pushes and expands mo-co technology, and crucially makes controls easy and intuitive, large room and ample light provided.
Grand Moff Tarkinect
First, the story. Star Wars Kinect does a wonderful job of making you feel like the most important being in the galaxy, constantly throwing easily dispatched enemies your way and offering the reliable form of Obi-Wan in the bottom corner who'll helpfully repeat gestures should you get stuck. Yoda even takes time out to school you in the ways of ship levitation.
There's not a moment that isn't keenly orchestrated, keenly guided. A speeder chase through Kashyyyk under siege gives you freedom to swerve from side to side, or even lean forward into a first-person view, but shooting is done for you. So is moving on foot, with a plunge of your torso all the cue that's needed to force-sprint your character between pockets of battle. You're a Jedi from the waist up, restricted sure, but never bored.
The story takes you on a three-planet journey of ship-piloting and droid-carving (you can scar sapient beings but not chop them up). After five hours, give or take, it's all over, but there are four similarly fun, similarly short side attractions. The weakest is Duels of Fate. It should be the centrepiece, the killer showcase fans have begged for since the Wii Remote was unveiled six years ago - it's not. Lightsaber combat is fantastic in the story, where patchy controls are hidden behind a flailing of arms and a thick suspension of disbelief, but in a one-on-one with a magnaguard on Utapau, or against big daddy Vadar, precision slicing and the timing of parrys is scuppered by a half-second delay.
Star Wars gets better during galactic dance-offs in Jabba's palace (a sentence that should make millions of fanboys cry out in terror). It's wildly silly, of course, but it knows it. With songs by Daft Punk and Deadmau5, a Christina Aguilera 'Genie in a Bottle' cover (here "princess in a battle"), and slave Leia even jumping in to bust a few moves while Jabba judges like a slobby Simon Cowell. It's easy to be cynical, but it's hard to stay mad - it's harmless fun.
Just like in Rancor Rampage, where you'll use your whole body to trash Tatooine and cost the Republic Senate a billion credits in collateral damage. It's like that famous E3 09' demo - walk on the spot to move your monster on screen, turn your shoulders to rotate, lift a leg to stomp, grab and throw fleeing stormtroopers, and clap your hands to swat away keepers of the peace. Levels are impressively destructible, and sprinting with an outstretched arm to clothesline the rooves off buildings offers brilliant mayhem.
Last on the minigame list is podracing, and it's the same again - inoffensive fun, provided you don't mind a little guidance. A harmless greaser plot pitting you against Sebulba's school bully threat - he and a cackling girlfriend make fun of your ride, man - is a very skippable preamble to the real action.
You'll podrace alongside favourites like Ody Mandrell and trusty old Ben Quadinaros, thrusting forward a left or right arm to turn, boosting by moving both arms forward, and even flinging off damaging droids with a throw. Steering is remarkably accurate, more so than Joy Ride or Forza given that you aren't made to pretend-grip a wheel, but you do wonder how in control you really are.
For instance, your podracer is in perpetual motion and you'll never get too far ahead of a pack that sticks to you matter how well you drive. The upside is races that emulate the frantic battles and barges of Episode I's famous sequence. The developers clearly get cocky later, however, with you moving from the wide flats of Tatooine complete with a bend around a Sarlacc pit - perfect for broad motion controls - to tight and winding Felucian corridors that require the kind of tightly accute turning Kinect just isn't capable of.
Still, it's enjoyably frenetic and the best videogame podracing ever made. Like the rest of the game, play to have fun, not to win.
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