Parisienne hat geschrieben:http://www.examiner.com/video-game-news ... ew-details
QTE’s can be turned off in the options menu, but are frequent throughout the game, from a slow- motion knee slide to slicing through enemies to using the Kunai climb.
Playing as Ryu makes you feel like a super hero as he is nearly unstoppable, meaning you won’t die as nearly as much as in previous games.
Five difficulty levels: Hero, Normal, Hard, Master Ninja and Ultimate Ninja.
Gone is every primary weapon save for Ryu’s single sword (You still have shurikens).
No yellow essence currency from killing enemies or opening chests.
You are stuck with a non-upgradable sword and Ryu’s health regenerates after each battle, so health restoring items have been excised.
Ninpo has become a use it or lose it perk that powers up during each encounter.
Limb removal is gone.
Campaign is split into eight days and the story runs circles around the other games.
Bosses are nowhere near as memorable or numerous as you’d expect from a Ninja Gaiden game.
Only one cameo from a Dead or Alive character, Ayane.
You can lower the difficulty at any point in the game.
Ninja Cinema returns.
1. tuet sichs schwert automatisch upgrade, mer chunt im verlauf vom spiel mehrmals es neus über mit ere tonne neue moves
2. lebensenergie tuet sich nur erneuere, wenn im kampf guet gsi bisch. mer sammlet ja ki-energie, womit mer entweder en megamove macht, oder sich heile tuet am änd vome bättl
3. mer hett au no en pfiilboge näb wurfstern und schwert
4. uf master-ninja stufe isch es genau so schwer wied vorgänger
5. ninja-challenges und de multiplayer sind MEGA!
6. de typ wo das review gschriebe hett dett obe hett kei ahnig vo tuten und blasen. trottl.
:yuno: