krass, was die grafisch afe useholed...
da no meh screenshots: http://www.thegnet.ch/gallery/display/8 ... n--iPhone-
Moderatoren: Master(G), zeromeier
nid würklich krass. du gsesch eifach erneut wie hintedri die aktuelle konsole si. ines paar jährli hend d handys me power als ps3/xbox.Master(G) hat geschrieben: krass, was die grafisch afe useholed...
Würklich weh mached so Sache glaubs eifach a Sony und Nintendo: bi der Tablet und Handy Wält bisch des Gwöhnt, dass all Jahr es neus Gräät usechunnt. Stell der vor, nöchscht Jahr gebts en leischtigsstärchere 3DS oder in 2 Jahr e dopplet so starchi Vita. D Lüüt würded Sturm laufe.O_O hat geschrieben:nid würklich krass. du gsesch eifach erneut wie hintedri die aktuelle konsole si. ines paar jährli hend d handys me power als ps3/xbox.Master(G) hat geschrieben: krass, was die grafisch afe useholed...
Uriel hat geschrieben: Uf die ander Siite: wie höch sind d Entwickligschöschte vom ne sone Game eigentlich? Hett da öpper verlässlichi Zahle? Chänds sich d Entwickler leischte, so Games für 8$ ds verchaufe?
We all had a suspicion that Infinity Blade [$5.99] was continuing to sell well at this point in its life, but we haven’t had a number to back us up. Now, we do. According to Epic Games and creator Chair Entertainment, the hack and slash third-person action game has raked in around 10 million dollars in earnings. That’s… a lot of games and in-game gold sold.
What gives, asks the indie developer with a good game that hasn’t accrued this kind of landmark dough? While Infinity Blade is a good game and a technical marvel to boot, it’s also had a heck of a lot of external support from two well-known entities: Epic and Chair. I think that helps to explain why it’s sold so much in so little time. It was also a flagship game for the UDK, which certainly drew some a lot of extra eyes to the project.
Epic released this number for a reason: it wants me, you, and every developer out there to know that there’s a market for core, Unreal Engine 3-powered titles out there. Mark Rein, Epic VP and co-founder, says in statement that Epic is “looking forward to our licensees achieving spectacular results of their own,” as if this perfect storm isn’t so perfect.
I suppose we’ll see.
Epic Games has been ‘hugely successful’ with the iOS title Infinity Blade. Epic vice president Mark Rein says that Infinity Blade has greatly surpassed Shadow Complex in terms of sales figures.
While Rein did not specifically state sales figures or number of downloads for Infinity Blade, the figures help give a perspective. Infinity Blade is offered at $5.99 while Shadow Complex goes for $15. If Infinity Blade has surpassed Shadow Complex, then at the very least the title has surpassed the 545K units displayed on Shadow Complex’s leaderboards.
tönt wie jedes iOS/Android spili tehee.h4xX0r hat geschrieben:ganz en langwiilige saudreck. gseht schön us und isch scheisse zum spiele. genau ei bratwurscht lang häts aneghebt.
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