Wii-U das Topen
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Re: Wii-U das Topen
so isch es. ich freu mich ömel nöd uf e schwetti 08/15 spieli in 1080p jetz äääääääääändlich au ufnere nintendokonsole wiuwiuwiuwiu.
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Re: Wii-U das Topen
O_O hat geschrieben:ja uf steam download drücke gaht ebe scho huerre lang.emP hat geschrieben:Als Studu hani nume am PC gamet. Hüt hätti würklich keh zyt und Luscht meh derzue.
Ds Lebe isch mängisch komplizierter als meh denkt min Fründ.
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Re: Wii-U das Topen
ich bi amigs huere froh gits do inn lüt wie dr gurgel oder de O_O
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Re: Wii-U das Topen
achtung jetzt chunnt denn bald wieder:
ich game lieber am Fernseh, als am PC...
ROFL
ich game lieber am Fernseh, als am PC...
ROFL
80% der Lebenskunst besteht darin, mit denjenigen, die uns beschwerlich und unangenehm vorkommen, angemessen umzugehen.
Re: Wii-U das Topen
welli 5 Spili hett meh ide letschte 5 Jahr unbedingt muesse am PC spiele?
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Re: Wii-U das Topen
und sofa flätze muess au no öpper bringe.
ich frög mich amigs was d'lüüt für lottrigi mälchschtüehl voller spriisse bim PC händ.
ich frög mich amigs was d'lüüt für lottrigi mälchschtüehl voller spriisse bim PC händ.
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Re: Wii-U das Topen
O_O hat geschrieben:lischtechrieg
ich wett keh chrieg. säg mal die beschte spiel. muesch der ja nid wahnsiing müeh gäh.
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- Avenger
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Re: Wii-U das Topen
so viel? bisch sicher?emP hat geschrieben:welli 5 Spili hett meh ide letschte 5 Jahr unbedingt muesse am PC spiele?
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Daran denke ich als an die tätigste Epoche meines Lebens.
Re: Wii-U das Topen
Avenger hat geschrieben:so viel? bisch sicher?emP hat geschrieben:welli 5 Spili hett meh ide letschte 5 Jahr unbedingt muesse am PC spiele?
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ig weisses ebe nid.
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Re: Wii-U das Topen
metroid, bitte mached öppis gschiids drmit. bittebittebittegamespot wärweisst wie me mit em tablet spiele wird und hat geschrieben:F-Zero
Predictable: Nintendo's first racing game for the Super Nintendo put forth a dazzling display of Mode 7 sprite scaling effects that created pseudo 3D tracks and worlds in which to race around. For its Wii U incarnation, one of the first things that came to mind was a track editor--easily manipulated with the Wii U controller's touch screen. Of course, there are some other obvious uses. The controller's gyroscope and accelerometer also make it an effective steering wheel and the controller can display a map of the track.
Out There: Picture laying the Wii tablet controller flat. Now, imagine having a cockpit control panel displayed on the touch screen, complete with an interactive throttle lever and turbo button. Actually moving your craft around the track still requires the Wii Nunchuk's (because the system is backwards compatible with all Wii hardware) analog stick.
Super Mario Bros.
Predictable: When Mario goes into a warp pipe, he appears on the controller screen where he moves around in a 2D space. The game switches back up to the TV screen when he goes back up the warp pipe. This would probably make more sense in a game like Super Mario Bros. Mii than any of the 3D Mario games like Galaxy, but we still like the idea. An even simpler idea would be to use the screen as a special magnifying glass that can detect boos in the haunted mansion portions of the game.
Out There: Imagine playing a side-scrolling Mario platformer where Nintendo's mascot has to make his way across gaps too large to jump across. By holding up the Wii U controller to the screen, you can bridge individual gaps with a warp pipe, allowing Mario to move safely on his way to the other side of the gap.
Mario Kart
Predictable: Like F-Zero, steering your kart using the controller's gyroscope and accelerometer seems like an easy implementation because it has the track display on the lower screen. But for some slightly less obvious uses, how about holding the controller up to the screen to aim projectiles or to block those fired at you from competing players (not unlike blocking the arrows in the Shield Pose demo at the show)?
Out There: Let's say Mario Kart has pit stops, and you pull in during a race to switch out your tires. What if you could hold the controller up to the screen (or put it down on a table) and use your finger to unscrew the nuts on the tire? Then you take the tire off the axle by picking up the controller and setting it down before moving to the next tire. This might be a bit much for the driver to handle during a race and because it's not clear if the Wii U will support multiple tablet controllers, maybe one player would become the designated mechanic.
The Legend of Zelda
Predictable: We already have some idea of how a Zelda game would function on the Wii U, thanks to the tech demo of a reimagined Twilight Princess sequence on display at E3 2011. A map and inventory items are fairly obvious choices, but we're interested in whether there's anything beyond being able to switch the main action from the TV to your controller. Additionally, we wouldn't be surprised if spyglass functionality were incorporated through the controller as well.
Out There: One of the best aspects of A Link to the Past was how it presented the idea of alternate dimensions. What if the Zelda Wii U game took the same concept but integrated it in a way so that the screen on the controller was a constant window into the other dimension, allowing you to see how that same location looks (or how it's affected by your actions) in real time.
Wii Sports
Predictable: The worst (or best, depending on how you view it) thing Nintendo could do with a Wii U Sports game is just do the same things it did with the original Wii Sports and Wii Sports Resort, but…
Out There: Thankfully, the Wii U trailer shown at E3 2011 already illustrated some great uses for the screen in a Wii Sports scenario. Being able to look down and see the golf ball at your feet was particularly neat, as was the idea of using the controller as a virtual mitt for baseball. We don't have anything to add except maybe a game of horseshoes where you flick the Wii Remote at the tablet on the ground?
Animal Crossing
Predictable: There's so much little stuff you can do with an Animal Crossing game on the Wii U that it's almost daunting to consider. Being able to actually write letters, design clothing patterns with the stylus; and unwrap presents received from other townspeople offer limitless possibilities when it comes to things that would be easy to integrate.
Out There: There really isn't anything that would be too out there for a game like Animal Crossing. The game has continually been used as a demonstration for innovative ways to use hardware, starting with the GameCube version and its connectivity features with the GBA.
Metroid
Predictable: Given Metroid Prime's mechanics, scanning with the tablet screen seems like a no-brainer idea. The same goes for the map and inventory screen, as well as tilting the screen to control Samus while she's in morph ball mode.
Out There: When we started thinking of out-there ideas for Metroid, we had to look toward one of the lesser-known details of the Metroid Prime series. Whenever Samus changed the firing mode on her arm cannon, her hand and fingers changed inside the cannon to compensate for the weapon's transformation. Spreading your fingers out in specific shapes on the touch screen might be an incredibly annoying feature, but it's still kind of out there.
Pikmin
Predictable: Pikmin took the core attributes of a real-time strategy game and turned it into something much more intimate. But the Wii U could give you a chance to have more precise control. Imagine drawing attack patterns on the touch screen. A group of blue Pikmin could draw an enemy toward water while your burly purples come up from behind to take the beast unaware. Here's another idea: Use the tablet to fling Pikmin at enemies. Or what about controlling multiple sets of Pikmin at once with a bird's-eye view of the entire map?
Out There: Pikmin are cute (don't try to deny it!), but they're kind of lazy. A little time in the gym would give them brawn to go with their beauty. Put them through training routines on the touch screen to make them stronger when you go into battle. In the first two Pikmin games, they grow a flower on their heads if they stay planted long enough. But this would give you a more hands-on approach to leveling up.
Super Smash Bros.
Predictable: Super Smash Bros. isn't really known for pushing hardware in any particularly innovative way, but there are some opportunities to do some cool things with the Wii U. Imagine if the player holding the Wii U controller took on the role of the Master Hand, poking characters or dropping specific items in the battle.
Out There: This one is too much of a challenge. Let us know what you think would work in the comments below!
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Re: Wii-U das Topen
de Bhatia isch irgenden analyscht für irgendwas und die wüssed ALLES!"Some of the developers we spoke to indicated to us that the console will have 50% more processing power compared to the PlayStation 3 or Xbox 360. This is yet to be confirmed by Nintendo," said Bhatia.
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Re: Wii-U das Topen
50% mehr power (wer und wie au immer das festgstellt ha wott) als en konsole, wo bim release vom wii u bald bereits 7 jahr ufem zähler hed. super."Some of the developers we spoke to indicated to us that the console will have 50% more processing power compared to the PlayStation 3 or Xbox 360. This is yet to be confirmed by Nintendo," said Bhatia.
Re: Wii-U das Topen
Ist doch ganz einfach:emP hat geschrieben:Avenger hat geschrieben:so viel? bisch sicher?emP hat geschrieben:welli 5 Spili hett meh ide letschte 5 Jahr unbedingt muesse am PC spiele?
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StarCraft 2
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Re: Wii-U das Topen
usser sc2 sin die alli älter als 5 johr.
aber dennoch sins öppis vom beshcte wome ka spile. für online multiplayer sogar s beschte wome überhaupt jehmols uf irgend ere plattform het könne spile
aber dennoch sins öppis vom beshcte wome ka spile. für online multiplayer sogar s beschte wome überhaupt jehmols uf irgend ere plattform het könne spile

- Avenger
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Re: Wii-U das Topen
Nid unalt die Titel und ds Auto het gfroget was i de letzte 5 Johr schlaus isch usecho.
Daran denke ich als an die tätigste Epoche meines Lebens.
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Re: Wii-U das Topen
Wenn Metroid usechunnt muss ig die Chischte poschte. Wii-U wird wohl eini vo de erschte Konsolene wo ig erscht viel später nachem Release wirde käuflich erwerbe.
Re: Wii-U das Topen
Eigentlich war ja die Frage, welche PC-Spiele man die letzten 5 Jahren gespielt haben sollte.Avenger hat geschrieben:Nid unalt die Titel und ds Auto het gfroget was i de letzte 5 Johr schlaus isch usecho.
Diablo 2 wird immer noch aktiv gespielt, WoW ebenfalls, SC 1 und 2 auch und Warcraft 3 auch.
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Re: Wii-U das Topen
denn halt so:evo hat geschrieben:usser sc2 sin die alli älter als 5 johr.
sc2 und
2007: World of Warcraft: The Burning Crusade (Erweiterung)
2008: World of Warcraft: Wrath of the Lich King (Erweiterung)
2010: World of Warcraft: Cataclysm (Erweiterung)

die erwiiterige si eh gnueg gross, dass es im ne "normale" spiel es WoW 2, WoW3 und WoW4 wär worde.

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Re: Wii-U das Topen
DeftOne hat geschrieben:StarCraftemP hat geschrieben:letschte 5 Jahr
knapp denäbed.StarCraft ist ein Echtzeit-Strategiespiel, das von Blizzard Entertainment entwickelt und 1998 veröffentlicht wurde
Re: Wii-U das Topen
Was für alle Angehörige besser gewesen wäre.ritschi hat geschrieben:![]()
die erwiiterige si eh gnueg gross, dass es im ne "normale" spiel es WoW 2, WoW3 und WoW4 wär worde.
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Re: Wii-U das Topen
Isch berächtigeti Kritik, aber meischtens beschränkt sech d PC-Herrerasse äbe druf bitz Lüt z föpple wo s gfüehl hend ihres Spiel het "gueti Grafik" uf der Konsole. Was an für sich voll OK isch, aber ebe: Wie grad sälber gseit hesch ligge dört nid die würkleche Problem.Gurgelhals hat geschrieben:... sondern um d'Verdummig vom Gameplay bi traditionelle PC-Genres während de letschte 10 Jahr.
Re: Wii-U das Topen
Avenger hat geschrieben:Nid unalt die Titel und ds Auto het gfroget was i de letzte 5 Johr schlaus isch usecho.
rolf, ig ha grad chli gl0let. glaubs ds erschte mal ab em avenger usserhalb vo sine Trashfilm Reviews.
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Re: Wii-U das Topen
imfo:
Nintendo couldn't have put all those glorious names of third party developers up alongside its Wii U announcement earlier this month without giving those companies at least a glimpse at the actual hardware they'd have to code on. Sega Europe's Gary Dunn was among those to have tinkered with a development kit before we even knew what the Wii U would be called, but he says that Nintendo intends to refresh that hardware to the latest prototype model at some point before the end of July. According to Gary, coding for the new system is pretty straightforward, and though he wouldn't get into specifics about performance, he does expect more details to emerge once Nintendo starts distributing the latest version of the Wii U dev platform. Asked about how it compares to the Xbox 360 and PS3, Sega's dev leader simply said the new Nintendo console is "different."
Nintendo couldn't have put all those glorious names of third party developers up alongside its Wii U announcement earlier this month without giving those companies at least a glimpse at the actual hardware they'd have to code on. Sega Europe's Gary Dunn was among those to have tinkered with a development kit before we even knew what the Wii U would be called, but he says that Nintendo intends to refresh that hardware to the latest prototype model at some point before the end of July. According to Gary, coding for the new system is pretty straightforward, and though he wouldn't get into specifics about performance, he does expect more details to emerge once Nintendo starts distributing the latest version of the Wii U dev platform. Asked about how it compares to the Xbox 360 and PS3, Sega's dev leader simply said the new Nintendo console is "different."
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