Wii-U das Topen
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Wii-U das Topen
In short, Nintendo's gamble works. The controller is the best of both worlds, mixing traditional button inputs with the advantage of having an interface unlike anything we've seen from a home console.
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One of the more interesting alterations to conventional design is the system features two analog sliders at the top of the controller rather than traditional sticks. Don't make the mistake of thinking these sliders are like the 3DS "circle pad." The texture and top shape of the sliders are much more akin to Wii's nunchuk, meaning the grip and precision of movement are much better.
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The tablet itself appears large, but is actually quite comfortable to grip. The two sliders both being located at the top of the tablet make holding it considerably easier. A staggered configuration would only have worked with a much smaller design. Nintendo was also smart in making the new controller extremely light for its size, resulting in something that might look strange but is not as burdensome as it would seem.
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Nintendo played an interactive cinematic that put all my fears to rest. The difference in quality between that sequence and this was light years apart, making me wonder why I watched the hawk video in the first place.
The second major tech demonstration featured live footage of Japan, with a camera moving down a crowded street, hovering above vehicles. Like the hawk demo, the tablet was also featuring the footage shown on the television. But as I moved the new controller, I was able to see more of the city around me, without altering what was being shown on the larger screen. I could move the tablet upward to see the sky, or downward to see the street moving under me. Even more impressive, I could start to rotate the controller or "aim" it behind me to see where I had been. Pressing a button would also flip the portable display behind me, allowing me to see backwards similar to a rearview mirror. The potential for racing games with this sort of technology is truly impressive.
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I played two Mii mini-games on the new console. In a word, they are both fantastic. In concept, execution, scope and entertainment, they are leaps and bounds beyond what you experienced on Wii.
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I wasn't able to control Link, but the battle between him and Gohma that I saw was breathtaking nonetheless. Between changing the lighting, camera controls and even the tablet's display, this (Zelda) demo above all the others proved how Nintendo franchises might benefit from increased power. This was gorgeous stuff.
-------
One of the more interesting alterations to conventional design is the system features two analog sliders at the top of the controller rather than traditional sticks. Don't make the mistake of thinking these sliders are like the 3DS "circle pad." The texture and top shape of the sliders are much more akin to Wii's nunchuk, meaning the grip and precision of movement are much better.
-------
The tablet itself appears large, but is actually quite comfortable to grip. The two sliders both being located at the top of the tablet make holding it considerably easier. A staggered configuration would only have worked with a much smaller design. Nintendo was also smart in making the new controller extremely light for its size, resulting in something that might look strange but is not as burdensome as it would seem.
-------
Nintendo played an interactive cinematic that put all my fears to rest. The difference in quality between that sequence and this was light years apart, making me wonder why I watched the hawk video in the first place.
The second major tech demonstration featured live footage of Japan, with a camera moving down a crowded street, hovering above vehicles. Like the hawk demo, the tablet was also featuring the footage shown on the television. But as I moved the new controller, I was able to see more of the city around me, without altering what was being shown on the larger screen. I could move the tablet upward to see the sky, or downward to see the street moving under me. Even more impressive, I could start to rotate the controller or "aim" it behind me to see where I had been. Pressing a button would also flip the portable display behind me, allowing me to see backwards similar to a rearview mirror. The potential for racing games with this sort of technology is truly impressive.
---------
I played two Mii mini-games on the new console. In a word, they are both fantastic. In concept, execution, scope and entertainment, they are leaps and bounds beyond what you experienced on Wii.
---------
I wasn't able to control Link, but the battle between him and Gohma that I saw was breathtaking nonetheless. Between changing the lighting, camera controls and even the tablet's display, this (Zelda) demo above all the others proved how Nintendo franchises might benefit from increased power. This was gorgeous stuff.
I don't believe in orange
Re: Wii-U das Topen
I don't believe in orange
Re: Wii-U das Topen
k.Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile bac
I don't believe in orange
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Re: Wii-U das Topen
The second major tech demonstration featured live footage of Japan, with a camera moving down a crowded street, hovering above vehicles. Like the hawk demo, the tablet was also featuring the footage shown on the television. But as I moved the new controller, I was able to see more of the city around me, without altering what was being shown on the larger screen. I could move the tablet upward to see the sky, or downward to see the street moving under me. Even more impressive, I could start to rotate the controller or "aim" it behind me to see where I had been. Pressing a button would also flip the portable display behind me, allowing me to see backwards similar to a rearview mirror. The potential for racing games with this sort of technology is truly impressive.

ich will das jetz!
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Re: Wii-U das Topen
die kommentär.O_O hat geschrieben:da wired:
http://www.wired.com/gamelife/2011/06/n ... -hands-on/

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Re: Wii-U das Topen

Kostepunkt: plus/minus 150.-

Re: Wii-U das Topen
es isch ja nonid akündet ob mer mehreri vo denne controllers chan bruche.
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Re: Wii-U das Topen
lüüt wo 700.- für es handy usgäbe meckere hoffentli nöd über dä priis.
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Re: Wii-U das Topen
naja, 2 Persone söttend ja scho vorem TV chöne game - und wenn Nintendo d' "Freaks" wieder für sich möcht gwünne, wärs sicher vo Vorteil, wenn bim Wii U nit au no vor dr Kamera muasch umehüpfe oder dr Kontroller mitem Mitspieler muasch teila..
S' Design vor Wii U isch jetzt eifach öppe glich hässlich wia das vor 360er
@zwirrlibatz: s' bisherige Zielpublikum vo Nintendo sind doch eher Kinder und Familia gsi, nid? Weisch wia geil, wenn i denn de Mamis, Göttis und Co. das chan verkaufe - dia meiste händ scho bi de 80.- füre Wii d' Kriisa gschobe
Aber mal luage - evtl. bruchts ja für's gmeinsame Game nur 1

S' Design vor Wii U isch jetzt eifach öppe glich hässlich wia das vor 360er

@zwirrlibatz: s' bisherige Zielpublikum vo Nintendo sind doch eher Kinder und Familia gsi, nid? Weisch wia geil, wenn i denn de Mamis, Göttis und Co. das chan verkaufe - dia meiste händ scho bi de 80.- füre Wii d' Kriisa gschobe

Aber mal luage - evtl. bruchts ja für's gmeinsame Game nur 1

Zuletzt geändert von blackraini am 07 Jun 2011 19:36, insgesamt 1-mal geändert.
Re: Wii-U das Topen
si hei mal es bild zeigt wo 4 lüüt e wii mote i de händ hei und nur eine de neu controller.blackraini hat geschrieben:naja, 2 Persone söttend ja scho vorem TV chöne game - und wenn Nintendo d' "Freaks" wieder für sich möcht gwünne, wärs sicher vo Vorteil, wenn bim Wii U nit au no vor dr Kamera muasch umehüpfe oder dr Kontroller mitem Mitspieler muasch teila..![]()
S' Design vor Wii U isch jetzt eifach öppe glich hässlich wia das vor 360er
I don't believe in orange
Re: Wii-U das Topen
wie chunsch uf die 150.- e CPU isch ja nid dinne und das isch ja das wo am meiste chostet. so screens sind ja i de produktion nid esoooooo tüür. glaub de 3d screen vom 3DS chostet 10 franke i de masseproduktion.blackraini hat geschrieben:
Kostepunkt: plus/minus 150.-
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Re: Wii-U das Topen
wenn freak heisst ich dörf wie i de letschte au die nöchschte 15 jahr nüt anders mache als im sofa umepflatze und GTA chnöpflidrugge, dänn bin ich gärn keine.
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Re: Wii-U das Topen
also bim ds und bim wii bini ja vo aafang aa vom erfolg überzügt gsi, aber da... ich weiss nöd so recht. entweder spielt mer handheld oder am tv. irgendwie chan mi die kombination nöd so überzüge. es isch ja im prinzip en wii und en ds i einere konsole... ok, es wird uf jede fall vielsiitige möglichkeite gä, aber es fehlt öppis ultimativs wo iischlaht wie ä bombe...
Spiel min rhythmus shooter da: https://soundstorm.uhx.ch
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Re: Wii-U das Topen
en wii controller hät nöd emal en bildschirm und chost 80.- ich find das also ä sehr realistischi schätzig was dä controller am schluss chönt choste... ev tüends en ja au no chli quersubventioniere...O_O hat geschrieben:wie chunsch uf die 150.- e CPU isch ja nid dinne und das isch ja das wo am meiste chostet. so screens sind ja i de produktion nid esoooooo tüür. glaub de 3d screen vom 3DS chostet 10 franke i de masseproduktion.blackraini hat geschrieben: Kostepunkt: plus/minus 150.-
Spiel min rhythmus shooter da: https://soundstorm.uhx.ch
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Re: Wii-U das Topen
naja, wenn aktuell öppa 80.- für 1 Kontroller muasch usgeh, wird dia neu Hardware mit Display, Cam hoffentlich Akku sicherlich über 100.- koste - wür mi aber natürli freue, wenn's günstiger wär.
Edit: hoffentlich nützend d' Spiel-Entwickler dia neua Möglichkeite, recht super wärs
Edit: hoffentlich nützend d' Spiel-Entwickler dia neua Möglichkeite, recht super wärs

Zuletzt geändert von blackraini am 07 Jun 2011 19:43, insgesamt 1-mal geändert.
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Re: Wii-U das Topen
Gitt's überhaupt mehreri Controller für das Ding? Chönnt ja si, dass pro Konsole ohnehin nume ein Touchscreen-Controller understützt wird...
"de hund isch uhuere super. aber ich han en mit de axt abeprüglet." (c) 2011 lakritz
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de Gurgelhals, wia immer dr Durchblick
Sie spielend mit de "alte" Kontroller
http://www.engadget.com/2011/06/07/the- ... -revealed/

Sie spielend mit de "alte" Kontroller
http://www.engadget.com/2011/06/07/the- ... -revealed/
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Re: Wii-U das Topen
du bringsch jetz im 2011 würkli die uralt copy/paste hose (wo eh so nie gschtumme hett)? und abgseh drvo gahts bi dem teil jetz ebegrad ersch rächt um meh gaming für everybody.blackraini hat geschrieben:@zwirrlibatz: s' bisherige Zielpublikum vo Nintendo sind doch eher Kinder und Familia gsi, nid? Weisch wia geil, wenn i denn de Mamis, Göttis und Co. das chan verkaufe - dia meiste händ scho bi de 80.- füre Wii d' Kriisa gschobe![]()
(btw god of war & gta isch für 15jährigi.)
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Re: Wii-U das Topen
lulz, Waldmeier und ABC händ klar uf Kinder und Familie fokusiert und döt spielts durchus a Rolla, was d' Zuasatzhardware kostet. Aber isch ja au wurst, Hauptsach mit dr neue Konsole chömend neui intressanti Spielidee ufe Mark - wenn's denn demit a breiters Publikum aspreche chönd als mitem Wii, umso besser 

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Re: Wii-U das Topen
es wird mega.
Re: Wii-U das Topen


Yesterday was Thursday, Today is Friday, Tomorrow is Saturday And Sunday comes afterwards
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Das isch aber nöd 1080p sondern irgendwie upscaled.
"de hund isch uhuere super. aber ich han en mit de axt abeprüglet." (c) 2011 lakritz
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